Signed Distance Fields in Kha

Signed Distance Fields (SDF) and raymarching are techniques used in the demoscene to make impressive renders in not much code and with limited computing power. I am not in the demoscene, but I was curious if raymarching and Signed Distance Fields could be used in games as an alternative to polygonal rendering. Kha is a really cool multimedia framework based on Haxe. ...

2019-06-05 · 1 min · Louis Pearson